timer.go
1.19 KB
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package webutility
import (
"fmt"
"time"
)
// Timer ...
type Timer struct {
name string
running bool
started time.Time
stopped time.Time
lastDuration time.Duration
}
// NewTimer ...
func NewTimer(name string) *Timer {
t := &Timer{name: name}
t.Reset()
return t
}
// Start ...
func (t *Timer) Start() time.Time {
t.running = true
t.started = time.Now()
return t.started
}
// Stop ...
func (t *Timer) Stop() time.Duration {
t.running = false
t.stopped = time.Now()
t.lastDuration = t.stopped.Sub(t.started)
return t.lastDuration
}
// LastRunDuration ...
func (t *Timer) LastRunDuration() time.Duration {
return t.lastDuration
}
// Clear ...
func (t *Timer) Clear() {
t.started = time.Now()
t.stopped = time.Now()
t.lastDuration = 0
}
// Reset ...
func (t *Timer) Reset() {
t.Stop()
t.Start()
}
// Elapsed ...
func (t *Timer) Elapsed() time.Duration {
if t.running {
return time.Now().Sub(t.started)
}
return 0
}
// Print ...
func (t *Timer) Print(s string) {
status := "RUNNING"
if !t.running {
status = "STOPPED"
}
fmt.Printf("timer[%s][%s]: %v %s\n", t.name, status, t.Elapsed(), s)
}
// Lap ...
func (t *Timer) Lap(s string) {
t.Print(s)
t.Reset()
}